Blender
Substance Painter
Premier Pro
After Effects
3D
2023
2024
BERSHKA
Bershka approached me to translate one of their garments into a digital try-on experience for their app. I worked on turning their bandana into an interactive piece that users could wear virtually.
Using the skills I developed at Beyond, I handled the full process, focusing on achieving a realistic look that closely matched the reference. I paid attention to subtle details and added light physics to the loose ends of the bandana, allowing it to move naturally with the user and improving the overall realism.






COPERNI x BEYOND
As an internal project, we brought the viral Coperni bags into a digital try-on experience by creating a Snapchat lens featuring the Meteor and Air bags.
I was responsible for the full process, including modeling, texturing, and developing the lens. The Air bag was the main challenge, as its material is difficult to replicate digitally, requiring careful shader work to achieve a convincing look. The Meteor bag was more straightforward, where I used sculpting and texturing to build up the surface details.
LV BY THE POOL
At Beyond, we collaborated with Snap and Louis Vuitton to create a digital twin of a hat that users could virtually try on through Snapchat. I was responsible for bringing the hat to life in 3D, handling both the modeling and texturing.
As with the other lenses, the goal was to match the real-life product as closely as possible. I focused on capturing subtle details and making sure the final result stayed true to the reference.





BEYOND x SNAP
For the launch of Snapchat’s new fashion lens creation tools at the time, we developed two seasonal collections: Fall and Winter. The fashion team at Beyond created the garment sketches, and I translated these designs into 3D.
One of the main challenges was working within the limitations of the new tool, which required highly optimized 3D meshes. This meant carefully balancing detail and performance so the garments would move and bend naturally without breaking the user’s immersion. My hybrid role as a 3D designer and AR developer helped here, as I could move between different software tools to refine the garments and prepare them for use in AR.

For the launch of Snapchat’s new fashion lens creation tools at the time, we developed two seasonal collections: Fall and Winter. The fashion team at Beyond created the garment sketches, and I translated these designs into 3D.
One of the main challenges was working within the limitations of the new tool, which required highly optimized 3D meshes. This meant carefully balancing detail and performance so the garments would move and bend naturally without breaking the user’s immersion. My hybrid role as a 3D designer and AR developer helped here, as I could move between different software tools to refine the garments and prepare them for use in AR.
