I am a 3D visual artist and graphic designer. This page features a selection of my 3D projects showcasing my work across various software. These projects reflect the diverse 3D techniques and tools I’ve been developing over the years. You can still access my main but older portfolio, which focuses more on graphic design, by clicking on my name at the top left.
I designed and created this 3D avatar for Beyond studio, featuring a gender-neutral body to seamlessly accommodate both male and female outfits. This versatile design allows us to use the same avatar across various fashion projects, making it a practical solution for our 3D renders.
I worked on a 3D avatar project where my main focus was sculpting the head, bringing a unique character to life. For the videos featuring this avatar, I contributed to the animation process, ensuring smooth and expressive movements. The garments worn by the avatar were designed and crafted by my talented fashion colleagues, adding another layer of creativity to the final visuals.
At Beyond Studio, I’ve had the opportunity to work as both a 3D designer and developer, contributing to AR filters by creating 3D assets and also developing some of them. Being part of projects for renowned brands like Louis Vuitton, Ralph Lauren, Adidas, and many others, as well as major movie studios like Universal and Warner Bros., has been an incredible experience.
Working on such high-profile projects taught me to uphold exceptional standards under tight deadlines. At the same time, the strict technical limitations of AR technology have honed my ability to create highly efficient, clean, and optimized solutions that ensure smooth performance while maintaining strong visual appeal.
For the launch of Snapchat’s then-new fashion lens creation tools, we developed two seasonal collections: Fall and Winter. The fashion team at Beyond created the garment sketches, and I had the privilege of bringing them to life in 3D.
The main challenge was working within the limitations of this new tool, which required highly optimized 3D meshes. This is where my hybrid role as a 3D designer and AR developer proved invaluable—I could seamlessly switch between software to refine the garments, ensuring they moved and bent naturally without breaking the user’s immersion.
More AR filters I've developed and 3D assets I've created for Beyond Studio can be seen on their website: www.beyond.studio
These videos were created during the development of Adom's latest collection, a fashion brand known for its innovative approach. Initially starting as experimental pieces, the 2D illustrations were transformed into engaging 3D visuals. Designed specifically for Adom's social media, the videos were created in a 9:16 aspect ratio, optimized for seamless looping.
I am a 3D visual artist and graphic designer. This page features a selection of my 3D projects showcasing my work across various software. These projects reflect the diverse 3D techniques and tools I’ve been developing over the years. You can still access my main but older portfolio, which focuses more on graphic design, by clicking on my name at the top left.
These videos were created during the development of Adom's latest collection, a fashion brand known for its innovative approach. Initially starting as experimental pieces, the 2D illustrations were transformed into engaging 3D visuals. Designed specifically for Adom's social media, the videos were created in a 9:16 aspect ratio, optimized for seamless looping.
I designed and created this 3D avatar for Beyond studio, featuring a gender-neutral body to seamlessly accommodate both male and female outfits. This versatile design allows us to use the same avatar across various fashion projects, making it a practical solution for our 3D renders.
I worked on a 3D avatar project where my main focus was sculpting the head, bringing a unique character to life. For the videos featuring this avatar, I contributed to the animation process, ensuring smooth and expressive movements. The garments worn by the avatar were designed and crafted by my talented fashion colleagues, adding another layer of creativity to the final visuals.
At Beyond Studio, I’ve had the opportunity to work as both a 3D designer and developer, contributing to AR filters by creating 3D assets and also developing some of them. Being part of projects for renowned brands like Louis Vuitton, Ralph Lauren, Adidas, and many others, as well as major movie studios like Universal and Warner Bros., has been an incredible experience.
Working on such high-profile projects taught me to uphold exceptional standards under tight deadlines. At the same time, the strict technical limitations of AR technology have honed my ability to create highly efficient, clean, and optimized solutions that ensure smooth performance while maintaining strong visual appeal.
More AR filters I've developed and 3D assets I've created for Beyond Studio can be seen on their website: www.beyond.studio